
Crash Bandicoot got just as much attention for the character designs as it did for the groundbreaking gameplay, and since both elements of the game were a cut above the rest Crash quickly became a big hit.
But the game’s developers had no idea their fun indie platformer would come to redefine the genre, nor did they have a clue that Crash would become the unofficial mascot of the Sony PlayStation.
They just knew that they’d been hired to create a game for the Sony PlayStation by Universal Picture’s new video game division, Universal Interactive, but they had to move to Hollywood to get started.

Polygon’s Blake Hester spoke with Andy Gavin and Jason Rubin, the creators of Crash Bandicoot and founders of game studio Naughty Dog, to discuss the birth of a bandicoot and the making of an epic game studio.
During this interview we learn, among other things, how the duo picked up and moved from Boston to Hollywood to make Crash Bandicoot:
We didn’t have everything we owned in that car, but we had everything we owned either in that car or the truck that was following us. We were moving from Boston, where Andy was [working on] his master’s degree at MIT, to Hollywood. And we didn’t know Hollywood because neither of us had [been] there, but…
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