Author: Jamie Feltham / Source: VentureBeat

Apex Construct’s release this week once again brought about a recurring topic in its reviews: PlayStation VR’s limited tracking and Move controllers restrict what is an otherwise great experience.
The 180-degree tracking makes traversing an entire virtual world much more finicky than it should be and the lack of analog sticks on the controllers make locomotion a hassle. It’s an unfortunate reality that many of us have learned to live with so as to enjoy otherwise incredible experiences like Skyrim VR.But, as frustrating as these issues can be, they also make me very, very excited for the future of PSVR.

Every VR game out there right now is going to benefit from better headsets; this much is obvious. The Vive Pro demonstrates that we’ll soon be enjoying the same great content with much crisper visuals that keep us better immersed in the worlds we’re exploring. But PSVR is a special case because the room for improvement with Sony’s headset is so massive that we’re foaming at the mouth thinking about playing the VR games we already have today in three to five year’s time.
Why? Well, on the surface, there’s the very simple stuff. Presumably, PSVR 2 would be a headset that works with a hypothetical successor to the PS4 and PS4 Pro: PS5. That’s a huge benefit right from the off; PS4’s limited processing power has been a sore point for developers porting Rift and Vive games to the platform but, should PS5 be backward compatible, teams could have an easier time bringing their console ports up to standard with the PC version thanks to increased horsepower (even the PS4 Pro gives developers a lot more to work with, but games have to support the standard…
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