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State of Decay 2 fully simulates the world of the undead

Most undead games try to hook you with the number of zombies you can shoot in a minute. But Microsoft’s upcoming State of Decay 2 is different. It fully simulates the world and makes you worry about whether your community has stolen enough Twinkies from the local supermarket.

I got a demo of the game at the Electronic Entertainment Expo (E3), the big game event in Los Angeles last week. Jeff Strain, founder of developer Seattle-based Undead Labs, and Richard Foge, design director, led a hands-off session where they described how the game works.

Other games haven’t captured the full survival fantasy of what it means to live on a day-to-day basis in a post-apocalyptic world, Strain said. In this case, you don’t play as a single hero. You have to make decisions as the leader of a community within a larger open world full of zombies.

Above: State of Decay 2 Fight

“We wanted to create a game that allows you to play the fantasy out,” said Strain, in a small group briefing. “We have all of the systems put together to model the apocalypse.”

It seems simple enough. If you see a zombie, you shoot it in another game. But in State of Decay 2, there are consequences. If you shoot a zombie, you make noise. That will draw other zombies. They will eventually lay siege to your home base, and if they kill any of your community members. That’s it for them. They don’t come back.

Above: State of Decay 2 developers Jeff Strain (left) and Richard Foge are creating a simulation of the post-apocalyptic world.

Image Credit: Dean Takahashi

Strain showed the consequence of what would happen if you choose to save a survivor, Tiffany. She is a unique individual, with a number of…

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