Author: Steven Dufresne / Source: Hackaday

A big challenge in the VR world is getting haptic feedback no matter where you are. That’s not so much of a problem when you’re sitting in a chair, the hardware can be attached to the chair or to something near you, what’s referred to as grounded force-feedback.
But with VR, we’ve gotten used to at least moving around a room. How then do you feel the recoil of a gun, the pressure against a shield, the inertia of a sword slicing through the air, or the pulsations of magic sword emitting lightning?
A team of researchers at the [MAKinteract Lab] at KAIST, a university in South Korea, have come up with a…
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