Author: Zeon Santos / Source: Neatorama

Dungeon mastering ain’t easy, and anybody who says it is either uses store bought adventures in their campaigns or is playing with a bunch of kids who can’t tell a gelatinous cube from a bowl of Jell-O.
But the DMs life is made even harder by players who refuse to get with the program, players who seem to think it’s fun to bog down the game with their “creative” moves that are nothing but flashy stunts:
I had a player who kept making dumb technical arguments to justify every little weird stunt he wanted to pull.
Ran out of arrows and wanted to shoot rocks with his bows, kept arguing that he’d seen someone do it so it totally worked.Couldn’t make camp in the muddy grimey floor of the cave so he wanted to sleep on the ceiling upside down with his boots of spiderclimbing. When we pointed out that the blood’d rush to his head, he argued that there wasn’t a sourcebook that stated that elven biology was affected by gravity that way.
Sooooo, a goblin ran around the…
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