
Critiquing Battlefront 2 feels a bit like beating a dead tauntaun at this point, but there’s a new “farming” method that showcases a pretty core problem with the game, regardless of whether or not the game currently contains microtransactions.
One odd thing that many fans have pointed out is that no matter how well you do in a Battlefront 2 match, you earn roughly the same amount of credits as anyone else. Angry Joe recently reviewed the game on YouTube and showed that his friend, who was the #1 player in a match with 50 kills, earned only 20 more total credits than Joe, the last-place player in the same match with 10 kills, a difference from about 330 to 350 credits.
This isn’t totally unheard of, and sort of could make sense for what’s allegedly supposed to be a more casual shooter (everyone gets a participation trophy!), but players have figured out a way to farm credits without doing anything at all, abusing the current system.
The trick is to take two rubber bands and force your two joysticks to move in opposite directions during a match. This will make your character spin wildly around in circles accomplishing nothing but netting the other, confused team easy kills, but it will allow you to not be booted from the match for inactivity, and yet get almost the same amount of credits as anyone else who is actually playing, because of the way…
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