
One of the people who came up with the story for the most recent Star Wars movie has written about games and crafted their stories. He’s also authored books and penned television episodes. And while he sees each medium as valid, he also recognizes many of the advantages that games have over creative outlets like film.
In an onstage conversation at the GamesBeat Summit today in Berkeley, California, Rogue One: A Star Wars Story writer (and former PC Gamer magazine editor-in-chief) Gary Whitta explained that games have a distinct advantage when it comes to earning a player’s attention. He also thinks that interactive entertainment can do more with some of the harder elements of a genre like science-fiction thanks to the fundamental mechanics of many games.
At the same time, he doesn’t treat games and films as opposing forces.
“Writers and creators have ideas for stuff all the time. Whenever I think of a story, one of the first things I’ll ask myself is — well, what is it,” said Whitta. “What’s the best way for this idea to be expressed. If it’s dependent on a lot of action, it might be a movie or a television show. If it’s inside a character’s head, it might be a novel.”
Whitta then described how he has struggled to figure out how to express one particular idea for a long time before realizing that it…
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